Humor City Board Game Rules
ATM Bank Machines
2 Step Process
ATM bank machine withdrawals always follow a 2-step process:
- Option 1: roll for cash THEN roll to exit (same turn), OR
- Option 2: roll for cash then attempt to answer a joke for a second withdrawal. Wrong answer ends turn. Correct answer reboots 2-step process.
- Next turn, player chooses option 1 or 2.
Turn Sequence
- Player lands in front and moves vehicle on top of bank machine to signal intention to withdrawal cash.
- Player rolls dice to determine first withdraw amount (die value X multiplier).
- Player is handed money by any other player (preferably shotgun).
- Player then chooses a) roll to exit or b) try and answer a joke to make another withdrawal (see 2-step process above).
Exiting Bank Machine
- When exiting, space in front counts as one on the die.
- Player cannot exit when 2 other player cars occupy space in front of bank machine (going either direction)
Declining an ATM Withdrawal
- Player landing in front of bank machine deciding not to withdrawal may roll again if there are no complications.
Knock Knock, Potholes, and Friends on ATM Squares
- Player landing in front of ATM can choose not to visit rolling again if no complications.
- Knock Knock or pothole is always played first. If no complication, player can then move on top of ATM and play in regular fashion or roll to continue.
- Player may choose either friend pickup attempt or ATM but not both.