Humor City Board Game Rules


Learning to Drive


Determining Speed

  • Vehicle city speed (forward movement) is determined rolling a 6-sided dice.
  • 1 = 10 mph; 6 = 60 mph
  • Vehicle highway speed is determined by rolling 2 dice (exception: at game start all players use 1 dice rolling in to Humor City).
  • Speed limits are posted in front of police speed traps.
  • Players are considered speeding whenever they pass a cop moving faster than the posted limit (see Law Enforcement).

Lane Position & Direction

  • Keep vehicle in right lane on 2-way streets (proper lane position is critical for oncoming and passing traffic).
  • No driving wrong way.
  • U-turns only permitted where indicated or instructed.

Intersection Turns

40 mph Rule

  1. Up to point ‘A’, left turn only possible at 40 mph or less (all applicable intersections identified with 40 mph marker). Starting from ‘B’, player can go left or straight at any speed.
  2. From ‘C’, T-intersection turns are allowed at any speed.

EXCEPTION: Players driving in ‘The Burbs’ with vehicles not fully loaded MUST TURN at marked intersection. Mandatory turns (northbound when driving west and eastbound when driving south) are permitted at any speed. Heading north, eastbound turns are played as usual.


Parking & Exiting a Business

  • To visit a bank machine, grocery store, beverage store, or gas station, player must move vehicle off the road and directly on top of icon to signal intention to visit (clearing the road for other player vehicles).
  • When exiting a place of business, the space in front counts as 1 on the roll value.

Speed Traps & Texting Fines

See Law Enforcement

  • Pass any active speed trap travelling faster than the posted limit and Shotgun player rolls to engage law enforcement for the subsequent chase.
  • Players need 10 spaces or more between them and cop to end the chase.
  • Land directly on a speed trap square and Shotgun players rolls to assess texting fine (only when speed trap is occupied).

Passing Rules & Traffic Jams

Player ‘A’ can only advance to positions shown regardless of remaining roll value. Traffic jam equals end of turn. Below illustrations are repeated on board.


RULE 1: Only two cars maximum can occupy one space at any given time (going either direction).


RULE 2: Advancing player(s) cannot attempt single vehicle pass when two vehicles occupy same space ahead of vehicle.


RULE 3: Two pairs of cars cannot occupy adjoining spaces. Player may U-turn next turn in traffic configuration shown below.